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Overwatch - Temple of hanamura industries
CRACKY_
Máte k tomu co říct? Vložte se do diskuze.
FORTRESS --- 13:39:43 28.3.2017
[ENG] OVERWATCH APEX S2 ENERGIZED BY HOT6 - Meta Athena VS. Lunatic-Hai
https://clips.twitch.tv/TallPoisedTortoiseEagleEye
??? --- 6:24:32 27.3.2017
Kurva, clovek na par tydnu odjede a kdyz se vrati, tak uz to nikdo nehraje :D
KORAL --- 10:11:52 26.3.2017
Pro zpestření

OVERWATCH: No Mercy - The Living Tombstone
https://www.youtube.com/watch?v=S9uTScSgzrM
KOZLIKK --- 23:07:06 24.3.2017
Overwatch News - DPS LUCIO LET'S GO! (But Survivability Nerfed)
https://www.youtube.com/watch?v=NOA8HRu1yP4
SKY_MAX --- 23:31:52 23.3.2017
zjistil jsem prokletí diamantu. Když jste na tom přelomu a máte v týmu 5 lidí co jsou 3000 +- kilo nebo dvě, tak si všichni myslej, že jsou nejlepší a že maj nejlepší judgement ohledně picků a za boha živoucího nezmění.. To se samozřejmě děje i na nižším ranku, ale to bylo spíš kvůli tomu, že ty hráči byli prostě idioti, co to neuměli :D Tady si oni myslí, že to umí a že hrajou dobře :D
JANDOS --- 20:52:33 23.3.2017
Nejvic hrany panacci ve 4. sezone

OmnicMeta: PC Competitive Ladder - Meta Report (Season 4 Week 3)
http://www.omnicmeta.com/2017/03/pc-meta-report-s4w3.html

[http://i.imgur.com/FSBusRe.png]
[http://i.imgur.com/ZlkXPYu.png]
??? --- 15:37:16 22.3.2017
V patek parim, mam sluzbu tak asi budu drtit quickplay s Orisou ;d
KOZLIKK --- 1:28:12 22.3.2017
patch live..

New Hero: Orisa (Tank)

GENERAL UPDATES

Competitive Play

On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.
Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Ana

Biotic Rifle - Damage decreased from 80 to 60
Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Junkrat

Total Mayhem - Junkrat’s explosions no longer hurt himself
Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

Caduceus Staff - The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page

Sombra

Hack - Sombra’s teammates can now see hacked healthpacks through walls
Stealth - Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
Translocator - Cooldown reduced from 6 seconds to 4 seconds
Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

Barrier Projector - Ability cooldown now starts when the barrier is placed, instead of when it ends
Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

Particle Barrier - No longer protects Zarya from knockback
Projected Barrier - No longer protects allies from knockback
Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

Orb of Destruction - Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds
Weapon spread has been removed
Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.
KOZLIKK --- 20:43:03 19.3.2017
JANDOS: masteroverwatch i overbuff generuji databazi jenom z hracu ktery svoje staty primo na strance vyhledaji.. je tam ted neco kolem 100 000 lidi.
JANDOS --- 17:38:42 19.3.2017