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MALY_BOBIK --- 7:58:07 4.2.2016
takze se na tom zaclo neco delat nebo je to stale jak pises HESPELER: tady
HESPELER --- 21:28:29 3.2.2016
ja vim, ze je to tady na zavreni, ale shroud po dlouhe dobe upoutal moji pozornost, protoze pribyl skill pickpocketing a navic byl oznamen final wipe, od ktereho budou vsechny itemy ve hre persistentni az do launche a po nem.. hmmm

We are incredibly excited to announce that we have scheduled final lot selection and our final wipe, including all social data (names, friends, guilds), for Release 32, July 28, 2016! After Release 32, we will no longer be wiping the game state. Your characters and your properties will be persistent from that date forward.

SPECIAL ANNOUNCEMENT: Final Wipe and Lot Selection | Shroud of the Avatar
HESPELER --- 9:08:41 8.7.2015
RELEASE 20, July 30, 2015

Full Wipe: We are going to make some fundamental changes to item architecture that require us to do a full wipe for Release 20. We apologize for the inconvenience. Please note that if you have been waiting to melt down add-ons, this is your chance to do so as long as you do NOT login once R20 goes live (which automatically claims the items and prevents melt down).
Combat Pets & Taming: We will expand pet functionality to include the ability to tame some creatures and have them help you in combat.
Encounter Revamp: Random encounters are being reworked to be more engaging experiences, not just ambush scenarios. Additionally, roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past.
Player Owned Vendors: Players will now be able to place a Vendor on their property to sell goods.
Spells & Skills: We will continue to make a pass through the skill trees and add new skills, balance existing skills, and replace less useful skills.
Maps: We will continue to polish scenes along the Perennial Coast by converting to dynamic spawning and adding additional content like night-time spawners. We will also be adding a few new scenes; including the Crags Foothills (where players can enter the Etceter Crag Mines) and Desolate Hills.
Player Owned Towns: We will launch our island template and the first city using that template will be the Duchy of Dara Brae.
Creatures: We intend to introduce the Troll as our first very large creature and we hope to make the combat experience much different than would be found with normal sized opponents.
Crafting: Tailors and Alchemists will be able to begin crafting Taming Collars. Additionally, weapons and shields will now display material colors from crafting.
Player Made Books: This feature will continue to expand with the addition of Printing (making copies of books) as well as the ability to use Player Made Books as decorations.

RELEASE 21, August 27, 2015:

Crafting: Crafting skills will start to come online, and be used during crafting to modify results. Additionally, players will now have the ability to salvage items for materials and components.
Combat: The cover system will be introduced and will modify attack and defense values when you (or your target) are behind cover.
Maps: Perennial Coast polish will continue and new scenes will come online that expand the story, including the desert town of Desolis and the Chamber of Souls dungeon beneath it.
Emote “Teaching”: Emotes will now be teachable to other players. Some emotes (like the ones tied to pledges) will only be teachable by the original owner. Teaching will be done via secure trading.
Player Owned Towns: We will continue to expand the number of templates and introduce a new Player Owned Town to the game.
Creatures: Dragons will begin appearing in Novia! Burninating will begin. All hail Trogdor, the Burninator!
Localization: We will begin crowdsourcing the translation of the game into various languages.
Weather: Weather will make a first appearance with rain and snow linked to seasonal changes.
Spells & Skills: More new spells, skills, and combos will come online.
Control Points: These scenes will now pull you into them automatically if held by enemies

RELEASE 22, September 25, 2015

Maps: More polish passes will be made in scenes beyond the Perennial Coast, including the shardfalls and the Graff Gem Mines. We will also continue to expand the story with new scenes including the town of Etceter and the dungeon of Artifice.
Housing: Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank.
Creatures: Our creature list will continue to expand with Chaos Demons and Wisps.
Guild Warfare: Guilds will now be able to declare war on each other.
Musical Instruments: Players can play music in the game with a variety of instruments.
Fishing: Players can begin catching fish in the game.
Crafting: Crafting Table quality, location, and calendar will begin to factor into crafting results.
Player Owned Towns: We will continue to expand the number of templates and introduce at least one new Player Owned Town to the game.

taming!! :D
HESPELER --- 2:18:14 22.5.2015

And more attacks…
May 20, 2015

Our website is subject to more attacks, since yesterday starting at about 9pm CDT, May 19, 2015. The changes done to our setup over the last two days seem to handle and slow it down enough to keep everything accessible, although definitely noticeably slowing things down. So I guess the good news is that the infrastructure did get a lot more stable thanks to this free “test data” from whoever is behind this. The bad news is, it also seems like they have a lot of patience and simply stretch out the attack to many more hours.

About the slowness due to high load on the servers: Although I can throw more machines at the problem to improve performance, this won’t fix the root of the problem. As it targets specifically the website login, I decided to temporarily disable it, for now, and tweak my filtering rules to punish abusive attempts even more aggressively than what I put in place, yesterday.

Update: at 6pm CDT on May 20, the attacks stopped. Logins are re-enabled and more work is underway to automatically blacklist nodes that are obvious part of the botnet we are dealing with, instead of just slowing them down.

Thank you for understanding,

~ Tassilo

13 Replies

Continued Attack
May 18, 2015

It looks like what we experienced yesterday, and described in the previous post, started again at around 7:30am CDT, May 18, 2015, again. We disabled the website and forum login for now, while we continue to work on changes to handle this better in the future. Note that if you are logged in to the site already, you can use it as usual. Also, the game itself does not seem to be affected once you make it past the login.

Update: seems like the attack stopped around 11am CDT. With the insights from yesterday and today, I’m working now on automating the handling of similar attacks in the future. Login to the site and forum is now fully restored, however, if it picks up again before I get all the necessary work in to handle this in the future, it might need to be temporarily suspended again. Fingers crossed. Thanks for understanding.

Sorry about the inconvenience,

~ Tassilo
7 Replies

Intermittent Outage
May 17, 2015

We are currently experiencing a malicious attack that started at 7:30am CDT, May 17, 2015, that is potentially preventing players from logging into the game, the forums, and the website. The game itself does not seem to be affected once you make it past the login.

Update: seems like we got a handle on it and the attack stopped as of 1:45pm CDT. We’ll keep an eye on this and improve our infrastructure to handle this better in the future. Thanks for understanding.

~ Tassilo

co na to rict..
SIRLOON --- 0:06:23 15.5.2015
HESPELER: hele ruku na srdce, co jineho se dalo od unity cekat? :(
MR_DAN --- 16:15:08 14.5.2015
HESPELER: hm, toho jsem se prave bal, no ... jako je to pre-alfa a asi nejak ty penize ziskat musej, ale myslim si ze takhle prokouknutelnej umelej hype dokaze nejen zklamat, ale i docela odradit nejaky potencialni budouci hrace :-/
jestli by to radsi nemeli zavrit a pripustit verejnost az k nejaky closed bete treba....
HESPELER --- 15:21:52 14.5.2015
MR_DAN: ja s tim bohuzel musim souhlasit. hlavni duraz je kladenej na to, aby meli hlavne kazdy release novy item do add-on store, aby sis mohl koupit jinou barvu releasovyho klobouku apod.

obecne je videt, ze se ten jejich mini team fakt soustredi primarne na to jak promovat dalsi side projekty jako je ultima underworld a nez pridavat do hry to co bylo slibeno, opravovat major bugy a jiny nepodstatny pi****** ze. :]

jak vidno, tak i toto auditko to trochu reflektuje, nyni je venku release 17, kde crafting skilly stale nejsou implementovane, ve skluzu je vsechno jak svine a dev hangouts jsou dost casto promo vysmech, kde rozdavaj 10$ addonstore bonusy, kdy uz ani lord british neudrzi ten poker face.

no jako je to vtipny.

ja osobne bych to v soucasny fazi nedoporucil, pokud tomu clovek hodne neveri a nechce to podporit.

nicmene vzhledem k tomu trendu, ktery jsem vypozoroval tomu taky tak trochu prestavam verit.

nas vzorec je:
a: jaj, novy release
b: jakej je klobouk?
a: hnusnej.
lognem, nadavame na lagy, dobu loadingu neopraveny bugy, opakujici se lokace, obehneme free hat quest a oglogneme.

dale jen doufame v dalsi release s tim, ze zadnou farmu nebo nejaky vetsi angazovani se ve hre planujiem az po tom, co budem vedet, ze je to alespon hratelny..
MR_DAN --- 15:00:52 13.5.2015
tak jak vypada soucasny stav hry? uz se na tom da stravit nejaky ten zabavny cas?
predevcirem jsem zas bojoval s Buy tlacitkem na steamu, az jsem udelal tu chybu, ze jsem si precetl negativni hodnotitele, kteri se vesmes shodnou na tom, ze ten obrovsky hype kolem hry je dost umele vyhnany developerama samotnyma... neco ve stylu vychvalte to az do nebes vsude kde muzete, diky tomu budem mit hodne penez a za ty vam mozna udelame skvelou f2p hru
tak bych rad ziskal nejaky strizlivy a objektivni pohled na vec :-)
SHARNY --- 19:50:14 13.1.2015
Dva Skynety a 13 Fps? Přesně to mě vyhnalo z GW :(
AVATAR --- 19:07:02 13.1.2015
HESPELER: unity je dobry, ale ne na takovyhle projekty :(