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Game culture, art and studies & ludology... a tak
MAHISH
Máte k tomu co říct? Vložte se do diskuze.
MAHISH --- 20:35:07 6.5.2009
Audio in all its forms - music, sound effects, dialog - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example games, nowadays the interaction abilities through and with sound are still underrepresented.
The Audio Mostly Conference provide a venue to explore the unexploited potential of audio in computer-based environments, for example game contexts, and aim to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioral researchers. Through this forum, varied experts could discuss developments and new potentials for audio in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolutions scenarios or environments where screens are unavailable.

http://www.audiomostly.com/index.php?option=com_content&view=article&id=9:proceedings&catid=7:amc&Itemid=14
MAHISH --- 20:10:23 6.5.2009
Game Research 2.0 (beta)
This site attempts to bring together the art, science and business of computer games.
We have a collection of game research articles, game book reviews and information pages on game topics. In particular the info pages need updating/revision and we’re looking for editors who would like to take charge of one or more pages.

http://www.game-research.com/
MAHISH --- 16:46:18 6.5.2009
^^
_ELPH_ --- 15:08:04 6.5.2009
MAHISH: to bola reakcia na "Why Games Are Not Art by Tom Newman" blog
MAHISH --- 14:38:42 6.5.2009
KHALAVERA: pokud myslíš knihu tak nasdílej;)
KHALAVERA --- 7:48:52 6.5.2009
MAHISH: j, tohle je btw dobrý text
MAHISH --- 0:56:01 6.5.2009
01 - Best of Digital Art
Group exhibition on the occasion of the launch of the book Digital Art from Wolf Lieser including essays from Tilman Baumgärtel, Hans Dehlinger, Wulf Herzogenrath, Susanne Jaschko, Susanne Massmann, Manfred Mohr, Frieder Nake, Domenico Quaranta, Mark Tribe and Mitchell Whitelaw

Exhibition: April 4th - May 23rd, 2009

Software, NetArt, prints, projections

We show mostly works from artists who are represented in the book but have not been shown in Berlin yet - including amongst others Gazira Babeli (Second Life), Vuk Cosic (Slowenia), Eva und Franco Mattes aka 0100101110101101.org (Italy), Olia Lialina & Dragan Espenschied (Russia, Germany), Jodi (Belgium, Netherlands) and Joseph Nechvatal (USA). Furthermore artworks of Frieder Nake (Germany), Mark Wilson (USA), Marius Watz (Norway) und James Faure Walker (United Kingdom).

The exhibition gives you the possibility to inform yourself of the variety and the bandwith of Digital Art.
The artworks range from NetArt over ASCII-Art and performances in Second Life to animations and prints.

http://www.dam-berlin.de/modules.php?name=mlExhibitions&pa=showpage&pid=1
ORCHID --- 19:58:59 4.5.2009
ALERT --- 18:20:38 4.5.2009
http://digiweb.ihned.cz/c1-36961700-pandemie-v-pocitacove-hre-se-stala-predobrazem-chovani-lidi-ve-skutecnem-svete
Pandemie v počítačové hře se stala předobrazem chování lidí ve skutečném světě
Pandemie, ke které došlo v roce 2005 ve virtuálním světě počítačové hry, poskytuje v současnosti epidemiologům cenné údaje potřebné k předpovědi vývoje skutečné epidemie. Píše o tom agentura Reuters.
KHALAVERA --- 0:45:17 2.5.2009
furtherfield review - Play on Meaning? - Computer games as art
http://www.furtherfield.org/displayreview.php?review_id=345