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Game culture, art and studies & ludology... a tak
MAHISH
Máte k tomu co říct? Vložte se do diskuze.
KHALAVERA --- 18:18:19 23.6.2008
Hra je "'kosmickou metaforou' veškerého vyjevování a mizení jsoucích věcí v časo-prostoru světa" (Fink 1993, 77)
MAHISH --- 0:55:10 17.6.2008
KHALAVERA: Osobní stránka i s blogem http://www.bogost.com/
KHALAVERA --- 20:40:22 16.6.2008
Ian Bogost - Unit Operations: An Approach to Videogame Criticism
http://www.neural.it/art/2008/06/ian_bogost_unit_operations_an.phtml
PASHWAKA --- 1:31:11 14.6.2008
MAHISH: no tyvogo luxus!
MAHISH --- 23:58:18 13.6.2008

Reflect is an art game made as Mike Treanor's Digital Arts and New Media MFA thesis project at the University of California at Santa Cruz. In the game, the player has the ability to see the perspectives of other creatures. This often meditative experience is combined with the challenge of ‘observation puzzles’ to encourage imagination, contemplation and create a state of tranquil engagement.

http://danm.ucsc.edu/~micitari/reflect/

omg art game, no né, no nevim, ale zkusim to:)
KHALAVERA --- 18:40:15 13.6.2008
chm, jen pro PS
MAHISH --- 23:02:40 12.6.2008
ORCHID --- 12:00:31 3.6.2008
OMODAKA - FORTUNATE1MARK
http://youtube.com/watch?v=jVVWEU_VkuA

...znam to v červenym provedení, ale zelená je taky ok*
MAHISH --- 22:12:44 31.5.2008
Real Money Trading in MMORPG items from a Legal and Policy Perspective
UNG-GI YOON
Suwon District Court, Republic of Korea
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1113327
ALERT --- 20:05:53 31.5.2008
Second Skin Trailer
http://secondskinfilm.com/
http://www.youtube.com/watch?v=RPOxuOCGi9I
Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn’t quite exist.